Practice table
First to seven.
Opponent
0
First to 7
You
0
Your flick. Drag back from the ball and release.
How this works
- Turns alternate. You take one flick, then the opponent takes one.
- The ball has to come to a complete stop. Your next shot is taken from wherever it rests, on either half.
- Ten pins stand in front of each net. They do not move. Bank off them, or off the side bands, to find a lane.
- A goal counts only when the whole ball crosses the line, and it still counts if it bounces back out. Whoever got scored on kicks off from center.
Cards do not appear here. Every foul in the rulebook, double touches, bumping the board, shooting it out of bounds, needs a hand and a table to commit, so the browser version cannot give you one. Read the rest at the source.
Official rulebook →The club discount applies automatically at binhoboard.com.